N.A.R.C.E.V DRIFT FORMAT

a specific judge for each aspect. one judge looking at the line, another for the angle, and another for style. All will be watching Speed!!  each judge also will submit their overall score (out of 100) based on all of the criteria. ultimately only the designated role score goes towards official points.

the judges’ decisions are final.

will allow you to submit an independent review after the event should you feel they have made a severe error. for a Fee

LINE JUDGE

POINTS ARE EARNED FROM DOING THE FOLLOWING SERIES OF DRIFT EVENTS

Competitors will aim to get their car as close as possible to the inside clipping points, or zones, with the front of their car while sitting sideways. For outside clipping points (and zones), they’ll need to do the same – but with the car’s rear.

  • ZONE FILL
  • How Close To Outside Edge
  • Closet To Follow Lines

ANGLE JUDGE

POINTS ARE EARNED FROM DOING THE FOLLOWING SERIES OF DRIFT EVENTS

overall angle achieved by the driver throughout the qualifying run.

following the line provided and linking all the clipping points with the maximum angle possible for sustained periods. In that case, you can guarantee you’ll get rewarded the highest angle points.

making numerous angle corrections to maintain the drift, you’re going to get points deducted.

STYLE JUDGE

POINTS ARE EARNED FROM DOING THE FOLLOWING SERIES OF DRIFT EVENTS

Smooth yet fast-paced, aggressive drifting drifting is a show, and with rapid, fluid initiations and transitions combined with minimal corrections, and full commitment overall driving style throughout the course, combined with the ‘wow factor’ you’re providing for the spectators.

POINT SYSTEM

POINTS ARE EARNED FROM DOING THE FOLLOWING SERIES OF DRIFT EVENTS

  • QUALIFYING RUN

EARN POINTS

POINTS ARE EARNED FROM DOING THE FOLLOWING SERIES OF DRIFT EVENTS

  • EARN POINTS BY
    •  how well does DRIFTER adhere to the qualifying line that has been mapped out
    •  integrating the pre-set front and rear clipping points and zones on the track.

LOSE POINTS

POINTS ARE EARNED FROM DOING THE FOLLOWING SERIES OF DRIFT EVENTS

minor contact IS ALLOWED

OVERTAKING IS ALLOWED

LOSE POINTS BUY

  • BAD START
  • Straightening the car
  • opposite drift
  • UNDERSTEERING
  • HITTING OTHER VEHICLE
  • SPINNING CAR OUT
  • CLIPPING
  • drop more than one or two wheels off-track
  • momentary loss of drift
  • Brake checking

QUALIFYING

With these three factors in mind, the judges assess each driver’s two runs before providing them with their highest qualification score used to decide their position.

Each driver gets 2 runs to lay down best score out of 100

RUN 1
RUN 2

BRACKET

TOP 32 or TOP 16

TOP 8

1st place will face Last

2nd place will face second to last etc…..

five-minute rule

In the event of a car issue, DRIVERS HAVE five minutes to carry out the necessary minor repairs to their car.

TANDEM BATTLE

top qualifier drivers will go head-to-head

take it in turns to go first, with one leading and one chasing. TWIN DRIFT!!!

drifting the course simultaneously within the closest proximity possible, close enough to leave tire marks on the competitor’s door.

the lead car follows the same line provided during qualification, the chase car’s role is to maintain the closest proximity to the lead car possible.

BRACKET

the chase car has the opportunity to instill fear into the lead driver, making them panic and potentially make unforced errors.

after the two runs, the judges decide on the winner to progress to the next round.

WINNER

BEST ANGLE

LINE

STYLE

SPEED

in the event of a tie, the judges will declare a ‘one more time’

both drivers will get a chance to change tires, if necessary, before starting the lead/chase process once again.

INTIATION ZONE

INSIDE ZONE

OUTSIDE ZONE

CLIPPING POINT

drivers will have to get as close as possible to that specific marker.

*deducted points for hitting it.

TOUCH & GO

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